Friggin' hate magpies...Love the film though! great atmosphere and interesting setting, I like how the bird was characterized, although the body language was a bit vague at times. Also, the music was perfect, I don't know who did it, but I'd hang onto them if I were you. All in all, great atmosphere, short and sweet; keep it up!
Yes I indeed have some things to work harder on :) The music are from several artists, one I know personally and from the other two I bought the license. You can find their names in the credits if you are further interested. Thank you very much for your comment and your rating! It means a lot to me!
Awesome! I especially love the squash and stretch in this, gives everything a fluid, cartoony feel I never thought I'd see in stick animation.
Ok, this game is just great to me, I love this Papers Please-ish style of decision making that makes you really think about small choices.
First off, interface is easy to get around, nothing to change there. Music, sound and art style are both great in my opinion and blend very well.
Spells are generally pretty good and can be a fun read sometimes, my only concern is that their effects can be too unambiguous at times, for example, the power to make anything spontaneously combust is undoubtedly asking for trouble, and hey, maybe I want that, but I feel as the game progresses I should be expected to read into things more as the cost and benefit of spells gets harder to asses immediately.
Finally, this game is BEGGING for more depth in terms of the "spell stats" system. Why just crime and happiness? what about employment? poverty? hell, political stability? You could easily bunch these under the umbrella term of "happiness," but I just feel like choosing between crime or happiness is unchallenging and not quite as empowering.
Hope that's not too much to take in, keep up the awesome work, my friend!
I'm not a big chiptune fan but I love this! the samples, and synths all blend together really nicely and I look forward to the finished version cause the mix is already top notch, the bells and mallets don't in the way of drums which are super tight but not obnoxious. Perhaps there's a bit much repetition? in a game context (depending on the game's pace) I guess this is ok, but at the beginning I count 8 bars before anything really comes in, I reckon it sounds fine at just half that length, but it's your choice. My only real beef is that as much the beat changes a little throughout, it would be nice to hear different samples and not just different rhythms, the more chill section just after half-way in begs for a more lighter ride or hat or something, it's a difficult thing to do, I know, but I think it'd help bring out the change in mood.
its somewhat repetitive because the original beat is based on short loops, which for this remix i wanted to keep a similar feel. This song actually has been completed its part of the BIT.TRIP RUNNER full remix, but this is an alternate version of that track.
Such a chill atmosphere, the bells and melody all go together perfectly and transition well into the beat. All I'd recommend is making the growls heavier and maybe adding a bass synth/pulse underneath it to really deepen the mix.
Nice job man, this is the kinda weird I like, that somewhat vocal-sounding sample that plays the main tune in the beginning and end goes well with the mallet(ish) synths and I'd honestly would've described it as being otherworldly even without the "alternate dimension" prompt. That change about half-way including the pads worked really well, but I think you could've added more layers, I was waiting for a echoey bell to soar over the arps or something. I'll admit that towards the end there's a bit much repetition for my taste, the last section could be half the length and I'd like it, also the heavy reverb in the section between the beat and intro is a bit obnoxious, maybe tone it down and lower it an octave to make it less noisy. Other than that I do appreciate you finishing as you started, helps add to the surreal factor.
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